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AI Insights · Timothy · October 2021

Top 5 Tabletop Board Games on Android in Belarus: Q3 2021

In Q3 2021, Sea Battle 2, Checkers Online, Sea Battle, Checkers - Online & Offline, and Whooo? showed varied performance trends in Belarus on the Android platform.

Top 5 Tabletop Board Games on Android in Belarus: Q3 2021

In the third quarter of 2021, the performance of the top 5 tabletop board games on the Android platform in Belarus revealed interesting trends. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active users for these games.

Sea Battle 2, published by Byril, experienced fluctuations in weekly downloads, peaking at around 2.2K in the final week of September. The game saw a steady number of weekly active users, ranging from approximately 6.3K to 7.2K throughout the quarter. Revenue was minimal, with occasional spikes, the highest being around $19 in late August and mid-September.

Checkers Online by CC Games saw a consistent increase in weekly downloads, reaching about 1.5K by the end of September. Active users remained stable, fluctuating between 6.6K and 7.8K during the quarter. However, the game did not generate any notable revenue during this period.

Sea Battle, another game from Byril, maintained a steady download rate, averaging around 1.1K downloads per week. The number of active users ranged from 11K to 12.8K, showing a slight decline towards the end of the quarter. Similar to Checkers Online, Sea Battle did not generate any revenue during this time frame.

Checkers - Online & Offline by GamoVation experienced a peak in weekly downloads at approximately 1.4K in early July, followed by a drop and then another rise to about 918 downloads by the end of September. Active users showed a notable increase, peaking at over 2K in early September. The game generated a modest revenue of $24 in the final week of September.

Whooo?, published by Yso Corp, saw a significant increase in weekly downloads, peaking at around 1.8K in early September. Active users followed a similar trend, reaching a peak of approximately 2.7K in early September before declining to around 1.4K by the end of the month. The game did not generate any revenue during this period.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021